![]() Added minecraft:sensitive_to_impaling for entities sensitive to Impaling.Added minecraft:sensitive_to_bane_of_arthropods for entities sensitive to Bane of Arthropods.Added minecraft:not_scary_for_pufferfish for entities that will not cause Pufferfish to puff.Added minecraft:inverted_healing_and_harm for entities that have inverted meanings of the Healing and Harm effects.Added minecraft:illager_friends for entities that Illagers will consider allies (unless on a different team).Added minecraft:ignores_poison_and_regen for entities that cannot be affected by Poison and Regeneration effects.New item tags controlling what enchantments can be added to what gear: Added Advancement Criteria trigger any_block_use which triggers due to any type of interaction with a block by a player, such as using an item on the block or its default usage.Added Advancement Criteria trigger default_block_use which triggers due to the default interaction of a block by a player, such as opening a door.The minecraft:sweeping enchantment has been renamed to minecraft:sweeping_edge.Default value is 2, equivalent to 3x3 entity ticking chunks.Possible values are 0 to 32, where 0 completely disables the spawn chunks and 10 is equivalent to the functionality before this change.Added a new gamerule spawnChunkRadius to set the size of the spawn chunks.We opted to not fully remove spawn chunks to allow players who currently utilize this functionality to continue to do so.This was done to reduce memory usage, loading times and CPU usage.The size of the spawn chunks changed from radius 10 (19x19 entity ticking chunks) to radius 2 (3x3 entity ticking chunks).This allows servers to pass along information such as authentication or custom game data to the new server. ![]() Cookies are persisted across server transfers but are not persisted when the player disconnects.Cookies may be requested during login, configuration and play phases - but only stored during the configuration and play phases.Cookie packets allow custom servers to request and store data on a client.In the case of a transfer custom servers can skip authentication with a new flag.Resource packs are maintained across transfers.This can be changed by setting the accepts-transfers property to true in the server.properties file.By default servers will not accept incoming transfers and will disconnect the client.When a client is transferred it will connect to the target server with a new transfer intent (id 3).Custom servers can now request that clients connect to another server with a new packet.Decreased the default size of the spawn chunks and made the value configurable.When entities leave or enter the end the area they arrive in will now stay loaded for 15 seconds, matching the behavior of nether portals.Custom Villager trades can be configured to accept items that have different tags from the expected item byadding ignoreTags: true in the trade's NBT.The default focus is now always set when entering or exiting any menu while navigating using tab or arrow keys.Adjusted the texture of the Wolf Collar layer to be more consistent with the new Wolf Armor.Spiders and Cave Spiders will run away from Armadillos not in a rolled up state.Let's talk about spawn chunks! New Features ArmadilloĪrmadillo visual update! We gathered feedback from the first Armadillo snapshot, and the next step in the look of the Armadillo, the Armadillo Scutes and the Wolf Armor are now here. We're interested in hearing your feedback on this change and how the new default setting affects you. This will make your spawn chunks work the same as they did before, but you will miss out on the performance gains. If you would like to keep your spawn chunks working like they did before, you can use the game rule to change the spawn chunk radius value to 10. This is 98% smaller than the previous area and will result in a noticeable performance improvement for most players. In this snapshot we made the size of the spawn chunks configurable by adding a new gamerule: spawnChunkRadius.The new default setting is 2 (which creates a 48x48 block area). (You can read more about spawn chunks at the community wiki!) These are useful for some players but use more of your computer’s resources and make the game load and run more slowly. The spawn chunks are an area of the Overworld located at the world spawn which are always loaded in memory. In addition to a big bundle of bug fixes, we're bringing some changes to how spawn chunks are handled. This time around, we're bringing some updates to the Armadillo, the Breeze, as well as accessibility improvements. New year, new Snapshot - we're now releasing the third Snapshot of Minecraft 1.20.5.
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